<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Sculpture Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home</link><description>Sculpture Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=65</link><description>&lt;div class="wikidoc"&gt;
&lt;table style="width:700px; border:thin solid #314a83"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://www.modelingsoft.com"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/GalleryBanner.jpg" alt=""&gt;
&lt;/a&gt;&lt;br&gt;
&lt;table style="width:700px"&gt;
&lt;thead&gt;
&lt;/thead&gt;
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&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&lt;br&gt;
&lt;/td&gt;
&lt;td style="text-align:center; vertical-align:middle"&gt;&lt;a href="http://www.modelingsoft.com"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/VideoThumb.png" alt="" style="width:166px; height:100px; border:2px solid #a5a5a5"&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td style="text-align:left; vertical-align:top"&gt;
&lt;p&gt;&lt;strong&gt;S-Expert&lt;/strong&gt; is a .NET open source Model-Driven Development code generation framework. With S-Expert you can model your application components (Entities, Services, Data Contracts, Translators, Pages, Modules, and Work flows), then transform
 this model to code with your favorite technology starting from data access layer '&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx"&gt;S-ACCESS&lt;/a&gt;', service layer '&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx"&gt;S-SERVICE&lt;/a&gt;', and UI
 layer '&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx"&gt;S-FORM&lt;/a&gt;'.&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&lt;br&gt;
&lt;/td&gt;
&lt;td style="text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="text-align:left; vertical-align:top"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table style="width:700px"&gt;
&lt;thead&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:middle"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Access.png" alt="S-Access"&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:middle"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Service.png" alt="S-Service"&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:middle"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Form.png" alt="S-Form"&gt;&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:top"&gt;S-Access brings together all the things you wish while developing your data access layer. S-Access is the simplest, efficient, and professional way to develop your data access layer. S-Access supports
&lt;strong&gt;NHibernate&lt;/strong&gt; and &lt;strong&gt;Entity Framework&lt;/strong&gt;.&lt;br&gt;
&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx"&gt;Learn more &amp;raquo;&lt;/a&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:top"&gt;S-Service helps you quickly and consistently builds your business layer that adheres to well-known architecture and design patterns. S-Service supports
&lt;strong&gt;regular DLL&lt;/strong&gt; and &lt;strong&gt;WCF web services&lt;/strong&gt;.&lt;br&gt;
&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx"&gt;Learn more &amp;raquo;&lt;/a&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:top"&gt;S-Form makes your user interface development easier and faster than ever, allows you to build solid applications based on best architectures, patterns, and frameworks with the minimum effort and time.
 S-Form supports &lt;strong&gt;WPF&lt;/strong&gt;, &lt;strong&gt;Silverlight&lt;/strong&gt;,&lt;strong&gt; ASP.NET MVC
&lt;/strong&gt;&lt;em&gt;(Soon), and &lt;strong&gt;Windows Phone&lt;/strong&gt;.&lt;/em&gt;&lt;strong&gt;&lt;br&gt;
&lt;/strong&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx"&gt;Learn more &amp;raquo;&lt;/a&gt;&lt;strong&gt;&lt;br&gt;
&lt;/strong&gt;&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com"&gt;THE PROJECT HAS BEEN MOVED&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.
&lt;/li&gt;&lt;li&gt;With &lt;strong&gt;Sculpture&lt;/strong&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; comes with a host of ready-made Molds (The word &amp;ldquo;Molds&amp;rdquo; comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom
 code generator with your favorite technology. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" alt=""&gt;&lt;/p&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sculpture Core Engine&lt;/strong&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command
 holder, and editor controls holder. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Mold&lt;/strong&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of
&lt;strong&gt;Sculpture&lt;/strong&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;For Data Source Layer:
&lt;ul&gt;
&lt;li&gt;SQL Server. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;For Data Access Layer:
&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block). &lt;/li&gt;&lt;li&gt;NHibernate. &lt;/li&gt;&lt;li&gt;LINQ to SQL. &lt;/li&gt;&lt;li&gt;CSLA framework. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;For Service Layer:
&lt;ul&gt;
&lt;li&gt;Service Library. &lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service). &lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation). &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;For User Interface Layer:
&lt;ul&gt;
&lt;li&gt;Windows Forms. &lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation) &lt;/li&gt;&lt;li&gt;Silverlight. &lt;/li&gt;&lt;li&gt;ASP.NET. &lt;/li&gt;&lt;li&gt;ASP.NET MVC. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" alt=""&gt;&lt;/p&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.
&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.
&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;strong&gt;Sculpture&lt;/strong&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).
&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.
&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;strong&gt;Sculpture&lt;/strong&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure
 when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;
&lt;li&gt;It integrates with visual studio. &lt;/li&gt;&lt;li&gt;No need for any external tool. &lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle. &lt;/li&gt;&lt;li&gt;Familiar by all .NET developers. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; is not all-or-nothing, for example you can use &lt;strong&gt;
Sculpture&lt;/strong&gt; to generates some html reports needed in your application. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; developed by professional team belongs to &lt;strong&gt;
Dawliasoft&lt;/strong&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th&gt;Action &lt;/th&gt;
&lt;th&gt;Link &lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Sculpture Screencasts&lt;/strong&gt; (Its high recommended to see it).&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html"&gt;Introduction To Sculpture (28 Min).&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&amp;nbsp;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html"&gt;Customize Sculpture (19 Min).&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Download Sculpture 1.0 Beta2.&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx"&gt;Release&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Read about the power of molds.&lt;/td&gt;
&lt;td&gt;&lt;a href="/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Visit Sculpture documentation.&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/home.htm"&gt;Online Documentation&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Keep in contact with Sculpture updates and road map.&lt;/td&gt;
&lt;td&gt;&lt;a href="http://anegm-technical.blogspot.com"&gt;Negm's blog&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/ANegm"&gt;Click here&lt;/a&gt; to view the RSS feed.&lt;/p&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;
&lt;p&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" alt=""&gt;.&lt;a href="http://www.dawliasoft.com"&gt;www.dawliasoft.com&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 19:52:21 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412075221P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=64</link><description>&lt;div class="wikidoc"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/expertBanner.jpg" /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;S-EXPERT&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework. With S-Expert you can model your application components (Entities, Services, Data Contracts, Translators, Pages, Modules, and Work flows), then transform this model to code with your favorite technology starting from data access layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;S-ACCESS&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, service layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;S-SERVICE&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, and UI layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;S-FORM&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;. &lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; &lt;img src="http://www.modelingsoft.com/Portals/0/S-Access.png" /&gt; &lt;/th&gt;&lt;th&gt;  &lt;img src="http://www.modelingsoft.com/Portals/0/S-Service.png" /&gt;&lt;/th&gt;&lt;th&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Form.png" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;S-Access brings together all the things you wish while developing your data access layer. S-Access is the simplest, efficient, and professional way to develop your data access layer. S-Access supports &lt;b&gt;NHibernate&lt;/b&gt; and &lt;b&gt;Entity Framework&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Service helps you quickly and consistently builds your business layer that adheres to well-known architecture and design patterns. S-Service supports &lt;b&gt;regular DLL&lt;/b&gt; and &lt;b&gt;WCF web services&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Form makes your user interface development easier and faster than ever, allows you to build solid applications based on best architectures, patterns, and frameworks with the minimum effort and  time. S-Form supports &lt;b&gt;WPF&lt;/b&gt;, &lt;b&gt;Silverlight&lt;/b&gt;, and &lt;b&gt;Windows Phone&lt;/b&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn&amp;#39;t force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm&amp;#39;s blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/sculpture-20-rc-release.html"&gt;Sculpture 2.0 RC Release&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, July 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, May 30, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 18:54:47 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412065447P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=63</link><description>&lt;div class="wikidoc"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/GalleryBanner.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;S-EXPERT&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework. With S-Expert you can model your application components (Entities, Services, Data Contracts, Translators, Pages, Modules, and Work flows), then transform this model to code with your favorite technology starting from data access layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;S-ACCESS&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, service layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;S-SERVICE&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, and UI layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;S-FORM&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;. &lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; &lt;img src="http://www.modelingsoft.com/Portals/0/S-Access.png" /&gt; &lt;/th&gt;&lt;th&gt;  &lt;img src="http://www.modelingsoft.com/Portals/0/S-Service.png" /&gt;&lt;/th&gt;&lt;th&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Form.png" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;S-Access brings together all the things you wish while developing your data access layer. S-Access is the simplest, efficient, and professional way to develop your data access layer. S-Access supports &lt;b&gt;NHibernate&lt;/b&gt; and &lt;b&gt;Entity Framework&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Service helps you quickly and consistently builds your business layer that adheres to well-known architecture and design patterns. S-Service supports &lt;b&gt;regular DLL&lt;/b&gt; and &lt;b&gt;WCF web services&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Form makes your user interface development easier and faster than ever, allows you to build solid applications based on best architectures, patterns, and frameworks with the minimum effort and  time. S-Form supports &lt;b&gt;WPF&lt;/b&gt;, &lt;b&gt;Silverlight&lt;/b&gt;, and &lt;b&gt;Windows Phone&lt;/b&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn&amp;#39;t force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm&amp;#39;s blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/sculpture-20-rc-release.html"&gt;Sculpture 2.0 RC Release&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, July 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, May 30, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 18:52:22 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412065222P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=62</link><description>&lt;div class="wikidoc"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/expertbanner.jpg" /&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn&amp;#39;t force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm&amp;#39;s blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/sculpture-20-rc-release.html"&gt;Sculpture 2.0 RC Release&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, July 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, May 30, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 16:24:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412042407P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=61</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;img src="http://www.dawliasoft.com/Portals/0/QT.jpg" /&gt;&lt;br /&gt;&lt;a href="http://www.dawliasoft.com/Learn/Tutorials/QuickTour/tabid/82/Default.aspx" class="externalLink"&gt;*Quick Tour Of Sculpture 2.0*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/_InXWFB1kH7M/Sjz9FzzovkI/AAAAAAAAAD0/SUpVqQ_Gy8I/s400/Part1.jpg" /&gt;&lt;br /&gt;&lt;a href="http://www.dawliasoft.com/Learn/Tutorials/Part1/tabid/84/Default.aspx" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 1*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_InXWFB1kH7M/SkDufO96rTI/AAAAAAAAAD8/k0A-Lr3AoaE/s400/Part2.jpg" /&gt;&lt;br /&gt;&lt;a href="http://www.dawliasoft.com/Learn/Tutorials/Part2/tabid/83/Default.aspx" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 2*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, May 31, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, March 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Wed, 08 Jul 2009 12:19:36 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090708121936P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=60</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;&lt;img src="http://www.dawliasoft.com/Portals/0/QT.jpg" /&gt;&lt;br /&gt;&lt;a href="http://www.dawliasoft.com/Learn/Tutorials/QuickTour/tabid/82/Default.aspx" class="externalLink"&gt;*Quick Tour Of Sculpture 2.0*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/_InXWFB1kH7M/Sjz9FzzovkI/AAAAAAAAAD0/SUpVqQ_Gy8I/s400/Part1.jpg" /&gt;&lt;br /&gt;&lt;a href="http://www.dawliasoft.com/Learn/Tutorials/Part1/tabid/84/Default.aspx" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 1*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_InXWFB1kH7M/SkDufO96rTI/AAAAAAAAAD8/k0A-Lr3AoaE/s400/Part2.jpg" /&gt;&lt;br /&gt;&lt;a href="http://www.dawliasoft.com/Learn/Tutorials/Part2/tabid/83/Default.aspx" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 2*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, May 31, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, March 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Wed, 08 Jul 2009 12:17:44 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090708121744P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=59</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;&lt;h2&gt;News&lt;/h2&gt;&lt;img src="http://2.bp.blogspot.com/_InXWFB1kH7M/Sjz9FzzovkI/AAAAAAAAAD0/SUpVqQ_Gy8I/s400/Part1.jpg" /&gt;&lt;br /&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 1 published*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_InXWFB1kH7M/SkDufO96rTI/AAAAAAAAAD8/k0A-Lr3AoaE/s400/Part2.jpg" /&gt;&lt;br /&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 2 published*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, May 31, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, March 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, February 14, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Fri, 03 Jul 2009 01:37:00 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090703013700A</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=58</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;News&lt;/h2&gt;&lt;img src="http://2.bp.blogspot.com/_InXWFB1kH7M/Sjz9FzzovkI/AAAAAAAAAD0/SUpVqQ_Gy8I/s400/Part1.jpg" /&gt;&lt;br /&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 1 published*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_InXWFB1kH7M/SkDufO96rTI/AAAAAAAAAD8/k0A-Lr3AoaE/s400/Part2.jpg" /&gt;&lt;br /&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 2 published*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, May 31, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, March 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, February 14, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp; WPF Skins&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 23 Jun 2009 15:10:09 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090623031009P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=57</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;News&lt;/h2&gt;&lt;img src="http://2.bp.blogspot.com/_InXWFB1kH7M/Sjz9FzzovkI/AAAAAAAAAD0/SUpVqQ_Gy8I/s400/Part1.jpg" /&gt;&lt;br /&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 1 published*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, May 31, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, March 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, February 14, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp; WPF Skins&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Sat, 20 Jun 2009 15:24:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090620032407P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=56</link><description>&lt;div class="wikidoc"&gt;!!News&lt;br /&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html" class="externalLink"&gt;*Building amazing business applications using Sculpture 2.0 Series - Part 1 published*&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, May 31, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, March 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, February 14, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp; WPF Skins&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Sat, 20 Jun 2009 15:22:52 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090620032252P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=55</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;What is Sculpture?&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;
&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;
&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, March 02, 2009 8:05:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, February 13, 2009 11:04:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp; WPF Skins&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008 1:23:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, December 02, 2008 11:45:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, October 30, 2008 10:03:00 AM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;
&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Sun, 12 Apr 2009 16:14:39 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090412041439P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=54</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;What is Sculpture?&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;
&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.html" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;
&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, March 02, 2009 8:05:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, February 13, 2009 11:04:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp; WPF Skins&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008 1:23:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, December 02, 2008 11:45:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, October 30, 2008 10:03:00 AM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;
&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Sun, 12 Apr 2009 16:13:43 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090412041343P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/Wiki/View.aspx?title=Home&amp;version=53</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;What is Sculpture?&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;
&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/Wiki/View.aspx?title=PowerOfMolds"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;
&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/03/sculpture-10-final-was-released.html"&gt;Sculpture 1.0 Final was released, Sculpture 2.0 begins the road&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, March 02, 2009 8:05:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/02/new-remote-member-in-sculpture-team.html"&gt;New remote member in Sculpture team&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, February 13, 2009 11:04:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp; WPF Skins&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, December 03, 2008 1:23:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, December 02, 2008 11:45:00 PM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, October 30, 2008 10:03:00 AM&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;
&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Sun, 12 Apr 2009 15:32:46 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090412033246P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home&amp;version=52</link><description>&lt;div class="wikidoc"&gt;
&lt;h2&gt;
What is Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" alt="img_1.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Sculpture is divided into:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Ready-made Molds:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;For Data Source Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;SQL Server.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Data Access Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;&lt;li&gt;NHibernate.&lt;/li&gt;&lt;li&gt;LINQ to SQL.&lt;/li&gt;&lt;li&gt;CSLA framework.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Service Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Service Library.&lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For User Interface Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Windows Forms.&lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;&lt;li&gt;Silverlight.&lt;/li&gt;&lt;li&gt;ASP.NET.&lt;/li&gt;&lt;li&gt;ASP.NET MVC.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" alt="img_2.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Why Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;It integrates with visual studio.&lt;/li&gt;&lt;li&gt;No need for any external tool.&lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Where to go next?
&lt;/h2&gt;&lt;table&gt;
&lt;tr&gt;
&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;h2&gt;
News:
&lt;/h2&gt;&lt;div class="rss"&gt;
	&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/12/silverlight-wpf-complete-skin.html"&gt;Silverlight &amp;amp; WPF Skins&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Wednesday, December 03, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, December 02, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Thursday, October 30, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/testimonial-from-jezz-santos-microsoft.html"&gt;Testimonial From  Jezz Santos-Microsoft  to Sculpture&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, September 23, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/upgraded-molds-for-sculpture.html"&gt;Upgraded Molds for Sculpture.&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Sunday, September 14, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;
&lt;/div&gt;&lt;br /&gt;&lt;h2&gt;
Powered By
&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" alt="Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>ANegm</author><pubDate>Sun, 21 Dec 2008 10:08:44 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081221100844A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home&amp;version=51</link><description>&lt;div class="wikidoc"&gt;
&lt;h2&gt;
What is Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" alt="img_1.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Sculpture is divided into:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Ready-made Molds:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;For Data Source Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;SQL Server.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Data Access Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;&lt;li&gt;NHibernate.&lt;/li&gt;&lt;li&gt;LINQ to SQL.&lt;/li&gt;&lt;li&gt;CSLA framework.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Service Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Service Library.&lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For User Interface Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Windows Forms.&lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;&lt;li&gt;Silverlight.&lt;/li&gt;&lt;li&gt;ASP.NET.&lt;/li&gt;&lt;li&gt;ASP.NET MVC.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" alt="img_2.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Why Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screen cast).&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screen cast).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;It integrates with visual studio.&lt;/li&gt;&lt;li&gt;No need for any external tool.&lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Where to go next?
&lt;/h2&gt;&lt;table&gt;
&lt;tr&gt;
&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;h2&gt;
News:
&lt;/h2&gt;&lt;div class="rss"&gt;
	&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/12/sculpture-10-beta2-has-been-shipped.html"&gt;Sculpture 1.0 Beta2 has been shipped&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, December 02, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Thursday, October 30, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/testimonial-from-jezz-santos-microsoft.html"&gt;Testimonial From  Jezz Santos-Microsoft  to Sculpture&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, September 23, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;
&lt;/div&gt;&lt;br /&gt;&lt;h2&gt;
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&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" alt="Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>ANegm</author><pubDate>Wed, 03 Dec 2008 13:56:37 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081203015637P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home&amp;version=50</link><description>&lt;div class="wikidoc"&gt;
&lt;h2&gt;
What is Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" alt="img_1.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Sculpture is divided into:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Ready-made Molds:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;For Data Source Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;SQL Server.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Data Access Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;&lt;li&gt;NHibernate.&lt;/li&gt;&lt;li&gt;LINQ to SQL.&lt;/li&gt;&lt;li&gt;CSLA framework.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Service Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Service Library.&lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For User Interface Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Windows Forms.&lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;&lt;li&gt;Silverlight.&lt;/li&gt;&lt;li&gt;ASP.NET.&lt;/li&gt;&lt;li&gt;ASP.NET MVC.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" alt="img_2.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Why Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screen cast).&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screen cast).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;It integrates with visual studio.&lt;/li&gt;&lt;li&gt;No need for any external tool.&lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Where to go next?
&lt;/h2&gt;&lt;table&gt;
&lt;tr&gt;
&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Give us your opinion!! &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Thread/List.aspx" class="externalLink"&gt;Discussions&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;h2&gt;
News:
&lt;/h2&gt;&lt;div class="rss"&gt;
	&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Thursday, October 30, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/testimonial-from-jezz-santos-microsoft.html"&gt;Testimonial From  Jezz Santos-Microsoft  to Sculpture&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, September 23, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/upgraded-molds-for-sculpture.html"&gt;Upgraded Molds for Sculpture.&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Sunday, September 14, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
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&lt;/div&gt;&lt;br /&gt;&lt;h2&gt;
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&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 02 Dec 2008 23:39:57 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081202113957P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home&amp;version=49</link><description>&lt;div class="wikidoc"&gt;
&lt;h2&gt;
What is Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/P1.GIF" alt="P1.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Sculpture is divided into:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Ready-made Molds:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;For Data Source Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;SQL Server.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Data Access Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;&lt;li&gt;NHibernate.&lt;/li&gt;&lt;li&gt;LINQ to SQL.&lt;/li&gt;&lt;li&gt;CSLA framework.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Service Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Service Library.&lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For User Interface Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Windows Forms.&lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;&lt;li&gt;Silverlight.&lt;/li&gt;&lt;li&gt;ASP.NET.&lt;/li&gt;&lt;li&gt;ASP.NET MVC.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/UI.GIF" alt="UI.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Why Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screen cast).&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screen cast).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;It integrates with visual studio.&lt;/li&gt;&lt;li&gt;No need for any external tool.&lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Where to go next?
&lt;/h2&gt;&lt;table&gt;
&lt;tr&gt;
&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Give us your opinion!! &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Thread/List.aspx" class="externalLink"&gt;Discussions&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;h2&gt;
News:
&lt;/h2&gt;&lt;div class="rss"&gt;
	&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Thursday, October 30, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/testimonial-from-jezz-santos-microsoft.html"&gt;Testimonial From  Jezz Santos-Microsoft  to Sculpture&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, September 23, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/upgraded-molds-for-sculpture.html"&gt;Upgraded Molds for Sculpture.&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Sunday, September 14, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;
&lt;/div&gt;&lt;br /&gt;&lt;h2&gt;
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&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 02 Dec 2008 22:49:22 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081202104922P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home&amp;version=48</link><description>&lt;div class="wikidoc"&gt;
&lt;h2&gt;
What is Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/P1.GIF" alt="P1.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Sculpture is divided into:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Ready-made Molds:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;For Data Source Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;SQL Server.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Data Access Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;&lt;li&gt;NHibernate.&lt;/li&gt;&lt;li&gt;LINQ to SQL.&lt;/li&gt;&lt;li&gt;CSLA framework.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Service Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Service Library.&lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For User Interface Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Windows Forms.&lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;&lt;li&gt;Silverlight.&lt;/li&gt;&lt;li&gt;ASP.NET.&lt;/li&gt;&lt;li&gt;ASP.NET MVC.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/UI.GIF" alt="UI.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Why Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screen cast).&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screen cast).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;It integrates with visual studio.&lt;/li&gt;&lt;li&gt;No need for any external tool.&lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Where to go next?
&lt;/h2&gt;&lt;table&gt;
&lt;tr&gt;
&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;h2&gt;
News:
&lt;/h2&gt;&lt;div class="rss"&gt;
	&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Thursday, October 30, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/testimonial-from-jezz-santos-microsoft.html"&gt;Testimonial From  Jezz Santos-Microsoft  to Sculpture&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, September 23, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/upgraded-molds-for-sculpture.html"&gt;Upgraded Molds for Sculpture.&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Sunday, September 14, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
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&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 02 Dec 2008 22:36:43 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081202103643P</guid></item><item><title>Updated Wiki: PowerOfMolds</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h2&gt;
The power of Sculpture comes from its Molds, when you develop Mold you have the ability to:
&lt;/h2&gt;&lt;ol&gt;
&lt;li&gt;Add new properties to the model elements, these properties will be shown in the Sculpture property window, so the user can set values for these dynamic properties, for example you can add property called “Table Name” to the Entity Element.&lt;/li&gt;&lt;li&gt;Add new validation to the model, you might need to set additional validations to your model, so when the user validates the model, the core engine calls the validation methods for all plugged Molds.&lt;/li&gt;&lt;li&gt;Add property monitor, which can be used to monitor any changes to the model elements, and notify the mold when property of specific element type changed, for example you can change the new property “Table Name”, when the entity name changed.&lt;/li&gt;&lt;li&gt;Add command set which will appear in the top of the tool window that hosts the editor controls, with these commands you can made any changes to the model, for example you can add command that adds elements to the model based on specific database.&lt;/li&gt;&lt;li&gt;Add user control editor to the model, with this user control you will notify when selection changed, so you can build your editors that can be used to simplify the access of model elements.&lt;/li&gt;&lt;li&gt;Add actions that will be executed pre or post the generation process.&lt;/li&gt;&lt;li&gt;The last one is the template, the mold contains list of templates, and each template has some properties as (Output Pattern, Output Condition, Overwrite …), these properties configure how the engine will transform it.&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 02 Dec 2008 22:30:32 GMT</pubDate><guid isPermaLink="false">Updated Wiki: PowerOfMolds 20081202103032P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=Home&amp;version=47</link><description>&lt;div class="wikidoc"&gt;
Uploading Sculpture 1.0 Beta 2 ... Please visit after few hours.&lt;br /&gt;&lt;h2&gt;
What is Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/P1.GIF" alt="P1.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Sculpture is divided into:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Ready-made Molds:
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;For Data Source Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;SQL Server.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Data Access Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;&lt;li&gt;NHibernate.&lt;/li&gt;&lt;li&gt;LINQ to SQL.&lt;/li&gt;&lt;li&gt;CSLA framework.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For Service Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Service Library.&lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;For User Interface Layer:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Windows Forms.&lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;&lt;li&gt;Silverlight.&lt;/li&gt;&lt;li&gt;ASP.NET.&lt;/li&gt;&lt;li&gt;ASP.NET MVC.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/UI.GIF" alt="UI.GIF" /&gt;&lt;br /&gt;&lt;h2&gt;
Why Sculpture?
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screen cast).&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screen cast).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;It integrates with visual studio.&lt;/li&gt;&lt;li&gt;No need for any external tool.&lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;
Where to go next?
&lt;/h2&gt;&lt;table&gt;
&lt;tr&gt;
&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Wiki/View.aspx?title=PowerOfMolds&amp;amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm's blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;h2&gt;
News:
&lt;/h2&gt;&lt;div class="rss"&gt;
	&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/10/sculpture-10-beta-2-in-oven.html"&gt;Sculpture 1.0 Beta 2 in the Oven!!&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Thursday, October 30, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/testimonial-from-jezz-santos-microsoft.html"&gt;Testimonial From  Jezz Santos-Microsoft  to Sculpture&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Tuesday, September 23, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="entry"&gt;
		&lt;div class="title"&gt;
			&lt;a href="http://anegm-technical.blogspot.com/2008/09/upgraded-molds-for-sculpture.html"&gt;Upgraded Molds for Sculpture.&lt;/a&gt;
		&lt;/div&gt;&lt;div class="moreinfo"&gt;
			&lt;span class="date"&gt;Sunday, September 14, 2008&lt;/span&gt; &amp;nbsp;| &amp;nbsp;&lt;span class="source"&gt;From &lt;a href="http://feeds.feedburner.com/ANegm" target="_blank"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;
		&lt;/div&gt;
	&lt;/div&gt;&lt;div class="accentbar"&gt;
		&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;
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