<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Sculpture - Model Your Life</title><link>http://sculpture.codeplex.com/project/feeds/rss</link><description>Sculpture is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.   Sculpture generate deployable components like DAAB, NHibernate, LINQ, CSLA, WCF, Win forms, WPF, Silverlight, ASP.NET, &amp;#38; ASP.NET MVC.</description><item><title>Commented Issue: How to work on Reports.rdlc using sculpture? [3712]</title><link>http://sculpture.codeplex.com/workitem/3712</link><description>&amp;#60;p&amp;#62;hi, I am generating reports using sculpture. I got this error&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;&amp;#38;quot&amp;#59;The Source of the report definition has not been specifie.&amp;#38;quot&amp;#59;&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;can someone help me&amp;#63;&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&lt;br /&gt;Comments: ** Comment from web user: jkliou ** &lt;p&gt;The tt file must be a text file-format(not C#). may be solve your problem.&lt;br&gt;BTW, did you have Sculpture 2.1 , could you share setup-files with me? thanx.&lt;/p&gt;</description><author>jkliou</author><pubDate>Mon, 26 Nov 2012 04:30:56 GMT</pubDate><guid isPermaLink="false">Commented Issue: How to work on Reports.rdlc using sculpture? [3712] 20121126043056A</guid></item><item><title>Source code checked in, #80132</title><link>http://sculpture.codeplex.com/SourceControl/changeset/changes/80132</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:49:39 GMT</pubDate><guid isPermaLink="false">Source code checked in, #80132 20121001094939P</guid></item><item><title>Source code checked in, #80131</title><link>http://sculpture.codeplex.com/SourceControl/changeset/changes/80131</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:43:10 GMT</pubDate><guid isPermaLink="false">Source code checked in, #80131 20121001094310P</guid></item><item><title>Commented Issue: Sculpture Toolbox [3328]</title><link>http://sculpture.codeplex.com/workitem/3328</link><description>Hi All&amp;#33;&lt;br /&gt;I have a problem with sculpture toolboxes. After the setup of the lastest version &amp;#40;March 3&amp;#41; I have tried to generate a site and all seems to be ok.&lt;br /&gt;Now I&amp;#39;m trying to create entities but I cannot see or activate &amp;#40;from View &amp;#62; Other Windows &amp;#62; Sculpture Details or Sculpture Properties&amp;#41; any toolbox. &lt;br /&gt;I can see only two empty tabs on my IDE... &amp;#40;I have attached my IDE with the two empty tabs..&amp;#41;.&lt;br /&gt;&lt;br /&gt;Can somebody help me please&amp;#63;&amp;#63;&lt;br /&gt;&lt;br /&gt;Thanks&amp;#33;&lt;br /&gt;DaDo&lt;br /&gt;Comments: ** Comment from web user: poojasingh ** &lt;p&gt;Plzzz help me.&lt;/p&gt;</description><author>poojasingh</author><pubDate>Tue, 13 Dec 2011 19:51:46 GMT</pubDate><guid isPermaLink="false">Commented Issue: Sculpture Toolbox [3328] 20111213075146P</guid></item><item><title>Commented Issue: Sculpture Toolbox [3328]</title><link>http://sculpture.codeplex.com/workitem/3328</link><description>Hi All&amp;#33;&lt;br /&gt;I have a problem with sculpture toolboxes. After the setup of the lastest version &amp;#40;March 3&amp;#41; I have tried to generate a site and all seems to be ok.&lt;br /&gt;Now I&amp;#39;m trying to create entities but I cannot see or activate &amp;#40;from View &amp;#62; Other Windows &amp;#62; Sculpture Details or Sculpture Properties&amp;#41; any toolbox. &lt;br /&gt;I can see only two empty tabs on my IDE... &amp;#40;I have attached my IDE with the two empty tabs..&amp;#41;.&lt;br /&gt;&lt;br /&gt;Can somebody help me please&amp;#63;&amp;#63;&lt;br /&gt;&lt;br /&gt;Thanks&amp;#33;&lt;br /&gt;DaDo&lt;br /&gt;Comments: ** Comment from web user: poojasingh ** &lt;p&gt;Hi,&lt;/p&gt;&lt;p&gt;I am also facing the same problem and because of this I am not getting the mideling window it is only showwing the xml editor.&lt;/p&gt;&lt;p&gt;Please hel me its very urgent.&lt;/p&gt;</description><author>poojasingh</author><pubDate>Tue, 13 Dec 2011 19:46:24 GMT</pubDate><guid isPermaLink="false">Commented Issue: Sculpture Toolbox [3328] 20111213074624P</guid></item><item><title>New Post: Congratulations!!!!!! 5K Sculpture Downloads!!</title><link>http://sculpture.codeplex.com/discussions/59220</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Where can i download 2.0. Where can I get the videos for 1.0&lt;/p&gt;&lt;/div&gt;</description><author>pmjaleel</author><pubDate>Wed, 09 Nov 2011 04:23:47 GMT</pubDate><guid isPermaLink="false">New Post: Congratulations!!!!!! 5K Sculpture Downloads!! 20111109042347A</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=65</link><description>&lt;div class="wikidoc"&gt;
&lt;table style="width:700px; border:thin solid #314a83"&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="http://www.modelingsoft.com"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/GalleryBanner.jpg" alt=""&gt;
&lt;/a&gt;&lt;br&gt;
&lt;table style="width:700px"&gt;
&lt;thead&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&lt;br&gt;
&lt;/td&gt;
&lt;td style="text-align:center; vertical-align:middle"&gt;&lt;a href="http://www.modelingsoft.com"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/VideoThumb.png" alt="" style="width:166px; height:100px; border:2px solid #a5a5a5"&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td style="text-align:left; vertical-align:top"&gt;
&lt;p&gt;&lt;strong&gt;S-Expert&lt;/strong&gt; is a .NET open source Model-Driven Development code generation framework. With S-Expert you can model your application components (Entities, Services, Data Contracts, Translators, Pages, Modules, and Work flows), then transform
 this model to code with your favorite technology starting from data access layer '&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx"&gt;S-ACCESS&lt;/a&gt;', service layer '&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx"&gt;S-SERVICE&lt;/a&gt;', and UI
 layer '&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx"&gt;S-FORM&lt;/a&gt;'.&lt;/p&gt;
&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&lt;br&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&lt;br&gt;
&lt;/td&gt;
&lt;td style="text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="text-align:left; vertical-align:top"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table style="width:700px"&gt;
&lt;thead&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:middle"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Access.png" alt="S-Access"&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:middle"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Service.png" alt="S-Service"&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:middle"&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Form.png" alt="S-Form"&gt;&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:top"&gt;S-Access brings together all the things you wish while developing your data access layer. S-Access is the simplest, efficient, and professional way to develop your data access layer. S-Access supports
&lt;strong&gt;NHibernate&lt;/strong&gt; and &lt;strong&gt;Entity Framework&lt;/strong&gt;.&lt;br&gt;
&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx"&gt;Learn more &amp;raquo;&lt;/a&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:top"&gt;S-Service helps you quickly and consistently builds your business layer that adheres to well-known architecture and design patterns. S-Service supports
&lt;strong&gt;regular DLL&lt;/strong&gt; and &lt;strong&gt;WCF web services&lt;/strong&gt;.&lt;br&gt;
&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx"&gt;Learn more &amp;raquo;&lt;/a&gt;&lt;/td&gt;
&lt;td style="width:60px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;td style="width:250px; text-align:left; vertical-align:top"&gt;S-Form makes your user interface development easier and faster than ever, allows you to build solid applications based on best architectures, patterns, and frameworks with the minimum effort and time.
 S-Form supports &lt;strong&gt;WPF&lt;/strong&gt;, &lt;strong&gt;Silverlight&lt;/strong&gt;,&lt;strong&gt; ASP.NET MVC
&lt;/strong&gt;&lt;em&gt;(Soon), and &lt;strong&gt;Windows Phone&lt;/strong&gt;.&lt;/em&gt;&lt;strong&gt;&lt;br&gt;
&lt;/strong&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx"&gt;Learn more &amp;raquo;&lt;/a&gt;&lt;strong&gt;&lt;br&gt;
&lt;/strong&gt;&lt;/td&gt;
&lt;td style="width:10px; text-align:center; vertical-align:middle"&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com"&gt;THE PROJECT HAS BEEN MOVED&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.
&lt;/li&gt;&lt;li&gt;With &lt;strong&gt;Sculpture&lt;/strong&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; comes with a host of ready-made Molds (The word &amp;ldquo;Molds&amp;rdquo; comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; doesn't force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom
 code generator with your favorite technology. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" alt=""&gt;&lt;/p&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sculpture Core Engine&lt;/strong&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command
 holder, and editor controls holder. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Mold&lt;/strong&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of
&lt;strong&gt;Sculpture&lt;/strong&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;For Data Source Layer:
&lt;ul&gt;
&lt;li&gt;SQL Server. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;For Data Access Layer:
&lt;ul&gt;
&lt;li&gt;DAAB (Data Access Application Block). &lt;/li&gt;&lt;li&gt;NHibernate. &lt;/li&gt;&lt;li&gt;LINQ to SQL. &lt;/li&gt;&lt;li&gt;CSLA framework. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;For Service Layer:
&lt;ul&gt;
&lt;li&gt;Service Library. &lt;/li&gt;&lt;li&gt;ASMX (ASP.NET Web Service). &lt;/li&gt;&lt;li&gt;WCF (Windows Communication Foundation). &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;For User Interface Layer:
&lt;ul&gt;
&lt;li&gt;Windows Forms. &lt;/li&gt;&lt;li&gt;WPF (Windows Presentation Foundation) &lt;/li&gt;&lt;li&gt;Silverlight. &lt;/li&gt;&lt;li&gt;ASP.NET. &lt;/li&gt;&lt;li&gt;ASP.NET MVC. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" alt=""&gt;&lt;/p&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.
&lt;/li&gt;&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.
&lt;/li&gt;&lt;li&gt;The pluggable environment of &lt;strong&gt;Sculpture&lt;/strong&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).
&lt;/li&gt;&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.
&lt;/li&gt;&lt;li&gt;Unlike many other code generation engines &lt;strong&gt;Sculpture&lt;/strong&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure
 when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;
&lt;li&gt;It integrates with visual studio. &lt;/li&gt;&lt;li&gt;No need for any external tool. &lt;/li&gt;&lt;li&gt;Very easy to use and understand the whole development cycle. &lt;/li&gt;&lt;li&gt;Familiar by all .NET developers. &lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; is not all-or-nothing, for example you can use &lt;strong&gt;
Sculpture&lt;/strong&gt; to generates some html reports needed in your application. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; developed by professional team belongs to &lt;strong&gt;
Dawliasoft&lt;/strong&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.
&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Sculpture&lt;/strong&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th&gt;Action &lt;/th&gt;
&lt;th&gt;Link &lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Sculpture Screencasts&lt;/strong&gt; (Its high recommended to see it).&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html"&gt;Introduction To Sculpture (28 Min).&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&amp;nbsp;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html"&gt;Customize Sculpture (19 Min).&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Download Sculpture 1.0 Beta2.&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx"&gt;Release&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Read about the power of molds.&lt;/td&gt;
&lt;td&gt;&lt;a href="/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Visit Sculpture documentation.&lt;/td&gt;
&lt;td&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/home.htm"&gt;Online Documentation&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Keep in contact with Sculpture updates and road map.&lt;/td&gt;
&lt;td&gt;&lt;a href="http://anegm-technical.blogspot.com"&gt;Negm's blog&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;
&lt;p&gt;&lt;a href="http://feeds.feedburner.com/ANegm"&gt;Click here&lt;/a&gt; to view the RSS feed.&lt;/p&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;
&lt;p&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" alt=""&gt;.&lt;a href="http://www.dawliasoft.com"&gt;www.dawliasoft.com&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 19:52:21 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412075221P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=64</link><description>&lt;div class="wikidoc"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/expertBanner.jpg" /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;S-EXPERT&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework. With S-Expert you can model your application components (Entities, Services, Data Contracts, Translators, Pages, Modules, and Work flows), then transform this model to code with your favorite technology starting from data access layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;S-ACCESS&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, service layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;S-SERVICE&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, and UI layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;S-FORM&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;. &lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; &lt;img src="http://www.modelingsoft.com/Portals/0/S-Access.png" /&gt; &lt;/th&gt;&lt;th&gt;  &lt;img src="http://www.modelingsoft.com/Portals/0/S-Service.png" /&gt;&lt;/th&gt;&lt;th&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Form.png" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;S-Access brings together all the things you wish while developing your data access layer. S-Access is the simplest, efficient, and professional way to develop your data access layer. S-Access supports &lt;b&gt;NHibernate&lt;/b&gt; and &lt;b&gt;Entity Framework&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Service helps you quickly and consistently builds your business layer that adheres to well-known architecture and design patterns. S-Service supports &lt;b&gt;regular DLL&lt;/b&gt; and &lt;b&gt;WCF web services&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Form makes your user interface development easier and faster than ever, allows you to build solid applications based on best architectures, patterns, and frameworks with the minimum effort and  time. S-Form supports &lt;b&gt;WPF&lt;/b&gt;, &lt;b&gt;Silverlight&lt;/b&gt;, and &lt;b&gt;Windows Phone&lt;/b&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn&amp;#39;t force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm&amp;#39;s blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/sculpture-20-rc-release.html"&gt;Sculpture 2.0 RC Release&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, July 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, May 30, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 18:54:47 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412065447P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=63</link><description>&lt;div class="wikidoc"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/GalleryBanner.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;S-EXPERT&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework. With S-Expert you can model your application components (Entities, Services, Data Contracts, Translators, Pages, Modules, and Work flows), then transform this model to code with your favorite technology starting from data access layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;S-ACCESS&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, service layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;S-SERVICE&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;, and UI layer &amp;#39;&lt;b&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;S-FORM&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&amp;#39;. &lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; &lt;img src="http://www.modelingsoft.com/Portals/0/S-Access.png" /&gt; &lt;/th&gt;&lt;th&gt;  &lt;img src="http://www.modelingsoft.com/Portals/0/S-Service.png" /&gt;&lt;/th&gt;&lt;th&gt;&lt;img src="http://www.modelingsoft.com/Portals/0/S-Form.png" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;S-Access brings together all the things you wish while developing your data access layer. S-Access is the simplest, efficient, and professional way to develop your data access layer. S-Access supports &lt;b&gt;NHibernate&lt;/b&gt; and &lt;b&gt;Entity Framework&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Service helps you quickly and consistently builds your business layer that adheres to well-known architecture and design patterns. S-Service supports &lt;b&gt;regular DLL&lt;/b&gt; and &lt;b&gt;WCF web services&lt;/b&gt;.&lt;/td&gt;&lt;td&gt;S-Form makes your user interface development easier and faster than ever, allows you to build solid applications based on best architectures, patterns, and frameworks with the minimum effort and  time. S-Form supports &lt;b&gt;WPF&lt;/b&gt;, &lt;b&gt;Silverlight&lt;/b&gt;, and &lt;b&gt;Windows Phone&lt;/b&gt;.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/ACCESS.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/SERVICE.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.modelingsoft.com/GETSTARTED/FORM.aspx" class="externalLink"&gt;Learn more&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;br /&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn&amp;#39;t force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm&amp;#39;s blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/sculpture-20-rc-release.html"&gt;Sculpture 2.0 RC Release&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, July 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, May 30, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 18:52:22 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412065222P</guid></item><item><title>Updated Wiki: Home</title><link>http://sculpture.codeplex.com/wikipage?version=62</link><description>&lt;div class="wikidoc"&gt;&lt;img src="http://www.modelingsoft.com/portals/0/banner/images/expertbanner.jpg" /&gt;
&lt;h1&gt;&lt;a href="http://www.modelingsoft.com" class="externalLink"&gt;THE PROJECT HAS BEEN MOVED&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;h2&gt;What is Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is a .NET open source Model-Driven Development code generation framework ideal for creating and managing .NET Enterprise Applications.&lt;/li&gt;
&lt;li&gt;With &lt;b&gt;Sculpture&lt;/b&gt; you can model your application components, and then transform this model to deployable components with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; comes with a host of ready-made Molds (The word “Molds” comes from Molding) like (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides starter kit wizard enables choosing among available technologies to start your project with all layers in no time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; doesn&amp;#39;t force you to adhere to a specific architecture, it contains a guidance package for building your own Mold or customizes existing ones. If you have a custom architecture, using this guidance package you can build a custom code generator with your favorite technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; can generate any kind of text output using templates (source code, database scripts, web pages, XML, configuration files, etc.).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the next level of abstraction by separating the problem from the implementation technology.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; takes you to the domain specific programming by adding your specifications to the model environment and the generated code.&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_1.GIF" /&gt;
&lt;h2&gt;Sculpture is divided into:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture Core Engine&lt;/b&gt;: it is a platform that hosts the molds, takes care of making all the Molds work together. It includes the model designer, mold discovery and loader, generic validation engine, generic code generation engine, command holder, and editor controls holder.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mold&lt;/b&gt;: The primary plug-in of the Sculpture framework, with molds you can extend all the power of &lt;b&gt;Sculpture&lt;/b&gt; to manage the model and the produced code as your needs, molds provide the ability to process model elements.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Ready-made Molds:&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;For Data Source Layer:
&lt;ul&gt;&lt;li&gt;SQL Server.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Data Access Layer:
&lt;ul&gt;&lt;li&gt;DAAB (Data Access Application Block).&lt;/li&gt;
&lt;li&gt;NHibernate.&lt;/li&gt;
&lt;li&gt;LINQ to SQL.&lt;/li&gt;
&lt;li&gt;CSLA framework.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For Service Layer:
&lt;ul&gt;&lt;li&gt;Service Library.&lt;/li&gt;
&lt;li&gt;ASMX (ASP.NET Web Service).&lt;/li&gt;
&lt;li&gt;WCF (Windows Communication Foundation).&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;For User Interface Layer:
&lt;ul&gt;&lt;li&gt;Windows Forms.&lt;/li&gt;
&lt;li&gt;WPF (Windows Presentation Foundation)&lt;/li&gt;
&lt;li&gt;Silverlight.&lt;/li&gt;
&lt;li&gt;ASP.NET.&lt;/li&gt;
&lt;li&gt;ASP.NET MVC.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://www.dawliasoft.com/sculpture/files/img_2.GIF" /&gt;
&lt;h2&gt;Why Sculpture?&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; does not come to the world to become another CRUD code generation tool, but the essence of it is allowing the developers to model all of the application components and rapidly get it on real application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; gives you permanent preview to your application, the model can be easily updated in any application life cycle phase and see the reflections of these changes immediately.&lt;/li&gt;
&lt;li&gt;The model gives you the control of tenuous details in your application, plus that you can extend it to meet your needs.&lt;/li&gt;
&lt;li&gt;The pluggable environment of &lt;b&gt;Sculpture&lt;/b&gt; enables Hugh amount of customizations. (For more information see Customize Sculpture screencast).&lt;/li&gt;
&lt;li&gt;SQL Server Mold has reverse engineering engine that parses the database and translates it to model, so you can start your project from the database, additionally any updates in the database schema can reflect on the model easily without losing any metadata.&lt;/li&gt;
&lt;li&gt;Unlike many other code generation engines &lt;b&gt;Sculpture&lt;/b&gt; generates as possible simple and readable code, no complex structures, organized, tested, follows Microsoft best practice, and easy to understand and tweak code, plus giving you the pleasure when you try to write your custom code side by side the generated one. (For more information see Introduction to Sculpture screencast).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides ready-to-use Molds for common enterprise architectures (DAAB, NHibernate, LINQ, CSLA, WCF, ASMX, Windows forms, WPF, Silverlight, ASP.NET, &amp;amp; ASP.NET MVC).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; has its validation engine where the model can be validated, that will decrease the cost of fetching errors (with Molds you can write custom validations to the Model).&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by Domain-Specific Language (DSL), so:
&lt;ul&gt;&lt;li&gt;It integrates with visual studio.&lt;/li&gt;
&lt;li&gt;No need for any external tool.&lt;/li&gt;
&lt;li&gt;Very easy to use and understand the whole development cycle.&lt;/li&gt;
&lt;li&gt;Familiar by all .NET developers.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; is not all-or-nothing, for example you can use &lt;b&gt;Sculpture&lt;/b&gt; to generates some html reports needed in your application.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; developed by professional team belongs to &lt;b&gt;Dawliasoft&lt;/b&gt;, there will be a full support in the discussion and issue tracker, and a premium support will be available in the near future.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sculpture&lt;/b&gt; provides a comprehensive Help (Videos &amp;amp; Documentation), which can be used as quick start and to get the overall structure of the framework.&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;Where to go next?&lt;/h2&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt; Action &lt;/th&gt;&lt;th&gt; Link &lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; &lt;b&gt;Sculpture Screencasts&lt;/b&gt; (Its high recommended to see it). &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part1/Home.html" class="externalLink"&gt;Introduction To Sculpture (28 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;  &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://www.dawliasoft.com/Sculpture/Beta2/Intro-Part2/Home.html" class="externalLink"&gt;Customize Sculpture (19 Min).&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Download Sculpture 1.0 Beta2. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.codeplex.com/Sculpture/Release/ProjectReleases.aspx" class="externalLink"&gt;Release&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Read about the power of molds. &lt;/td&gt;&lt;td&gt; &lt;a href="http://sculpture.codeplex.com/wikipage?title=PowerOfMolds&amp;referringTitle=Home"&gt;PowerOfMolds&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Visit Sculpture documentation. &lt;/td&gt;&lt;td&gt; &lt;a href="http://www.dawliasoft.com/Sculpture/home.htm" class="externalLink"&gt;Online Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt; Keep in contact with Sculpture updates and road map. &lt;/td&gt;&lt;td&gt; &lt;a href="http://anegm-technical.blogspot.com" class="externalLink"&gt;Negm&amp;#39;s blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;News:&lt;/h2&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/sculpture-20-rc-release.html"&gt;Sculpture 2.0 RC Release&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, July 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/07/finnaly-sculpture-20-with-new-look-has.html"&gt;Finnaly Sculpture 2.0 with the new look has been shipped&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, July 03, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-application.html"&gt;Building amazing business application using Sculpture 2.0 (Part 2 of 4)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Tuesday, June 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/06/building-amazing-business-applications.html"&gt;Building amazing business applications using Sculpture 2.0&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://anegm-technical.blogspot.com/2009/05/sculpture-20-beta-schedule.html"&gt;Sculpture 2.0 Beta Schedule&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, May 30, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds.feedburner.com/ANegm"&gt;Negm's blog&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Negm's blog News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;
&lt;h2&gt;Powered By&lt;/h2&gt;&lt;img src="http://www.dawliasoft.com/Dawliasoft.jpg" /&gt;.&lt;a href="http://www.dawliasoft.com" class="externalLink"&gt;www.dawliasoft.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Tue, 12 Apr 2011 16:24:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20110412042407P</guid></item><item><title>Source code checked in, #55373</title><link>http://sculpture.codeplex.com/SourceControl/changeset/changes/55373</link><description>Checked in by server upgrade</description><author>_TFSSERVICE</author><pubDate>Mon, 02 Aug 2010 22:49:34 GMT</pubDate><guid isPermaLink="false">Source code checked in, #55373 20100802104934P</guid></item><item><title>New Post: Installation Issue</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=60494</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Getting the same exception. The assembly appears to be missing. Anybody got a fix for this?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>inetdude</author><pubDate>Thu, 11 Feb 2010 03:48:57 GMT</pubDate><guid isPermaLink="false">New Post: Installation Issue 20100211034857A</guid></item><item><title>New Post: Install Issue</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=82722</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hi&lt;/p&gt;
&lt;p&gt;I had install Sculpture1.0Final.msi in the VS 2008 but now I dosen't have any option for the Sculpture like the videos Show , Can anyone help me I need to do more anything.&lt;/p&gt;
&lt;p&gt;Regards.&lt;/p&gt;
&lt;p&gt;DG&lt;/p&gt;&lt;/div&gt;</description><author>gomesd</author><pubDate>Mon, 01 Feb 2010 12:23:38 GMT</pubDate><guid isPermaLink="false">New Post: Install Issue 20100201122338P</guid></item><item><title>Commented Issue: Error compiling Sculpture solution [3633]</title><link>http://sculpture.codeplex.com/WorkItem/View.aspx?WorkItemId=3633</link><description>Hi,&lt;br /&gt;&lt;br /&gt;first of all i have to tell you that Sculpture is really a great project.&lt;br /&gt;I watched your videos and now I&amp;#39;m starting working with source codes.&lt;br /&gt;&lt;br /&gt;Unfortunately I&amp;#39;m not able to compile Sculpture solution.&lt;br /&gt;&lt;br /&gt;I recive this strange error in MoldEditor project&amp;#58;&lt;br /&gt;&lt;br /&gt;&amp;#34;Error 1&amp;#9;The command &amp;#34;&amp;#34;C&amp;#58;&amp;#92;Program Files&amp;#92;Microsoft Visual Studio 2008 SDK&amp;#92;VisualStudioIntegration&amp;#92;Tools&amp;#92;Bin&amp;#92;RegRiched20.exe&amp;#34;&amp;#34; exited with code 3.&amp;#34;&lt;br /&gt;&lt;br /&gt;I googled this message without success.&lt;br /&gt;Can you help me please&amp;#63;&lt;br /&gt;&lt;br /&gt;Thank&amp;#39;s&lt;br /&gt;Max&lt;br /&gt;Comments: ** Comment from web user: jeswin ** &lt;p&gt;Are you on 64-bit Windows&amp;#63;&lt;br /&gt;If so, try changing the path to &amp;#34;Program Files &amp;#40;x86&amp;#41;&amp;#34; instead of just &amp;#34;Program Files&amp;#34;.&lt;/p&gt;</description><author>jeswin</author><pubDate>Sat, 26 Dec 2009 05:00:04 GMT</pubDate><guid isPermaLink="false">Commented Issue: Error compiling Sculpture solution [3633] 20091226050004A</guid></item><item><title>New Post: Drag &amp; Drop not work on Windows 7</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=77940</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hello Community,&lt;/p&gt;
&lt;p&gt;i can&amp;acute;t on Windows 7 use the Drag&amp;nbsp;&amp;amp; Drop function&amp;nbsp;from Server-Explorer to&amp;nbsp;the Sculpture-Designer.&lt;br&gt;What i can do?&lt;/p&gt;
&lt;p&gt;BFreakout&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>BFreakout</author><pubDate>Sat, 12 Dec 2009 16:22:09 GMT</pubDate><guid isPermaLink="false">New Post: Drag &amp; Drop not work on Windows 7 20091212042209P</guid></item><item><title>Commented Issue: Vote if you need VB support? [2993]</title><link>http://sculpture.codeplex.com/WorkItem/View.aspx?WorkItemId=2993</link><description>Vote here if you need another version of molds generate VB code.&lt;br /&gt;</description><author>iplex</author><pubDate>Sat, 28 Nov 2009 21:36:02 GMT</pubDate><guid isPermaLink="false">Commented Issue: Vote if you need VB support? [2993] 20091128093602P</guid></item><item><title>New Post: connectionString with Nhibernate</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=73237</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;first I wanna thank you Ahmad for answering me yesterday, now I meet another problem, it's when I want to put the site online, the online &amp;nbsp;server name is different than the&amp;nbsp;server wich I use to develop, also the parameters in the Nhibernate.cfg.xml are not the same for the server on line, so every time i want to put it online I need to change manualy the connection string in this xml file, So is there another way to do this? what do you recommend me to resolve this problem?&lt;/p&gt;
&lt;p&gt;Note: iam using Nhibernate, SQL server 2005&lt;/p&gt;&lt;/div&gt;</description><author>hrihan</author><pubDate>Tue, 27 Oct 2009 15:48:58 GMT</pubDate><guid isPermaLink="false">New Post: connectionString with Nhibernate 20091027034858P</guid></item><item><title>New Post: Sculpture 1 Uninstall issue</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=73116</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;I can't get rid of Sculpture 1. When I try to uninstall it I get:&lt;/p&gt;
&lt;p&gt;Installer fails with Error 1001. Unable to get installer types in the C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\PublicAssemblies\Dawliasoft.Sculpture.MoldGuidanceInstaller.dll assembly. --&amp;gt; Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.&lt;/p&gt;
&lt;p&gt;And the uninstallation is canceled.&lt;/p&gt;
&lt;p&gt;I've tried reinstalling GAX, or even repairing Sculpture, but I get the same error!&lt;/p&gt;
&lt;p&gt;(yes, the Dawliasoft.Sculpture.MoldGuidanceInstaller.dll is in my C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\PublicAssemblies folder)&lt;/p&gt;&lt;/div&gt;</description><author>patanpatan</author><pubDate>Mon, 26 Oct 2009 16:06:18 GMT</pubDate><guid isPermaLink="false">New Post: Sculpture 1 Uninstall issue 20091026040618P</guid></item><item><title>New Post: Open session</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=73068</link><description>&lt;div style="line-height: normal;"&gt;&lt;blockquote style="border:solid .1em #ccc;font-style:italic;margin:.25em 1em 0 1em;padding:0 .25em 0 .25em"&gt;&lt;strong&gt;hrihan wrote:&lt;/strong&gt;&lt;br&gt;
&lt;p&gt;firstly I want to felicate you for the greate work &amp;quot;sculpture&amp;quot;,&lt;/p&gt;
&lt;p&gt;I have a little problem, Just I want to know how I can pass a parameter in the method &amp;quot;Open session&amp;quot; wich used in the &amp;quot;NHibernateHelper&amp;quot;, I want to pass a string parameter wich I will use the define the path of the &amp;quot;Nhibernate.cfg.xml&amp;quot; file, so is there any way to not change this class &amp;quot;NHibernateHelper&amp;quot; every time i regenerate the sculpture solution?&lt;/p&gt;
&lt;p&gt;thank you&lt;/p&gt;
&lt;p&gt;Hassan&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Hi Hassan,&lt;/p&gt;
&lt;p&gt;There is no longer support for Sculpture 1.0, Where &lt;a href="http://www.dawliasoft.com"&gt;Sculpture 2.X&lt;/a&gt; takes the road,&lt;/p&gt;
&lt;p&gt;About your problem, you can easily update the template 'NHibernateHelper' (in Sculpture installed directory) to satisfy your needs so Sculpture will use it each time on the generation process.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Best Regards,&lt;/p&gt;
&lt;p&gt;Ahmed Negm&lt;/p&gt;&lt;/div&gt;</description><author>ANegm</author><pubDate>Mon, 26 Oct 2009 13:53:06 GMT</pubDate><guid isPermaLink="false">New Post: Open session 20091026015306P</guid></item><item><title>New Post: Open session</title><link>http://sculpture.codeplex.com/Thread/View.aspx?ThreadId=73068</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;firstly I want to felicate you for the greate work &amp;quot;sculpture&amp;quot;,&lt;/p&gt;
&lt;p&gt;I have a little problem, Just I want to know how I can pass a parameter in the method &amp;quot;Open session&amp;quot; wich used in the &amp;quot;NHibernateHelper&amp;quot;, I want to pass a string parameter wich I will use the define the path of the &amp;quot;Nhibernate.cfg.xml&amp;quot; file, so is there any way to not change this class &amp;quot;NHibernateHelper&amp;quot; every time i regenerate the sculpture solution?&lt;/p&gt;
&lt;p&gt;thank you&lt;/p&gt;
&lt;p&gt;Hassan&lt;/p&gt;&lt;/div&gt;</description><author>hrihan</author><pubDate>Mon, 26 Oct 2009 09:47:22 GMT</pubDate><guid isPermaLink="false">New Post: Open session 20091026094722A</guid></item></channel></rss>