Thank you very much for this flexible tool, I am also enjoying it in our project.
There comes one problem. recently, our project has a new requirement---Record everything changes of DB, that mean, I need fetch properties name and it's value change history from entity.
e.g. Property Name: "Id", Old value: 1, New value 2.
So I found the code generate by sculpture is not convenient for this situation. So I want do some changes like below:
if (this._createBy != value)
this._createBy = value;
if (this._entityState == EntityState.Unchanged)
this._entityState = EntityState.Changed;
I send property name and value before and after changes to method, which will record change in a dictionary( I also thought use reflect to get value, but for weak of performance, I denied it)
Would you kindly give me some suggestion or tell me how to change template file?